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Beyond Code: Handling Variability in Art Artifacts in Mobile Game Product Lines

Autor(es): Vander Alves, Gustavo Santos, Fernando Calheiros, Vilmar Nepomuceno, Davi Pires, Alberto Costa Neto, Paulo Borba
Publicado em: Internacional Software Product Line Conference - SPLC 06 - Baltimore, USA
Data de publicação: Agosto/2006
Palavras-chave: Refactoring/Refatorações JaTs, Extract Method, Reuso

 

ABSTRACT
In Software Product Line (SPL) engineering [1], while focusing on exploiting the commonality within the products, adequate support must be available for customizing the SPL core in order to derive a particular SPL instance. The more diverse the domain, the harder it is to accomplish this task. This, in some cases, may outweigh the cost of developing the SPL core itself. Therefore, variability management is at the core of SPL. Such variability spans various artifacts, from requirements to code and tests. Depending on the domain, additional artifacts should also be considered.

 

 

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